Self-Guided ‘Old Squares of Savannah’ Solo Walking Tour

REVIEW · SAVANNAH

Self-Guided ‘Old Squares of Savannah’ Solo Walking Tour

  • 4.017 reviews
  • 55 minutes to 1 hour 15 minutes (approx.)
  • From $9.75
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Operated by WalknTours · Bookable on Viator

Traveller rating 4.0 (17)Duration55 minutes to 1 hour 15 minutes (approx.)Price from$9.75Operated byWalknToursBook viaViator

Savannah’s squares tell stories if you listen. This self-guided Old Squares of Savannah tour uses smartphone narration so you can walk at your own pace through iconic downtown blocks, from Johnson Square to Chippewa Square. It’s built for an hour-plus on foot, with the app guiding you square by square.

I like that it’s low-cost and simple to start: download, press play, and follow along. I also like that the route includes a mix of big-name landmarks and specific people—like Tomochichi and Juliette Gordon Low—without feeling like a lecture. The one thing to think about: the experience depends on app directions and location cues, so you’ll want to be comfortable checking your phone if you get turned around.

Price-wise, at $9.75, this is a good “pay once, get your bearings” option. Just set expectations for what it is: no in-person guide, no museum ticket included, and a lot of the “magic” comes from letting the audio do the work at street level.

Key points to know before you go

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - Key points to know before you go

  • GPS-aware audio: allow location permission so the story matches where you are.
  • Do it in one stretch or stop and start: you can pause for quick photo breaks or museum visits.
  • Savannah’s square stories: you’ll hear founding-era names, local legends, and what the squares meant.
  • Movie connections: the route includes Georgia film trivia and ends at the Forest Gump bench in Chippewa Square.
  • No museum admissions included: some stops are outside only, with optional add-ons at your cost.

The 75-minute square route: good value for first-timers

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - The 75-minute square route: good value for first-timers
This is the kind of tour that works when you want context without committing to a full guided day. You’re looking at about 55 minutes to 1 hour 15 minutes, and you can stretch it longer if you pause for photos or if you decide to step inside a museum you pass along the way.

At $9.75, the value comes from coverage and pacing. You’re not just walking past squares—you’re getting a guided sequence of why each place matters, from founding-era leadership to later cultural touchpoints. It’s also private in the sense that it’s just your group using the same audio route, not a shared, crowded walking pack.

The practical tradeoff is that you won’t have a human guide to correct your route instantly. If you prefer a person to ask questions to, this may feel a little too hands-on with your phone. But if you like self-guided travel, it’s an efficient way to understand Savannah’s “square system” and why people cared about these public blocks.

You can also read our reviews of more tours and experiences in Savannah.

Johnson Square to Chippewa Square: how to frame the walk

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - Johnson Square to Chippewa Square: how to frame the walk
The tour starts at Johnson Square and ends at Chippewa Square. That matters because those are not random waypoints; they’re part of what makes Savannah walkable and story-rich. As you move across the downtown core, you’ll keep noticing how each square is a different stage set: some are quiet and memorial-feeling, others point you toward museums, antiques, or film references.

Plan to treat this as a “story walk,” not a speed walk. A square is only a block or two apart, but the narration timing is designed around short stop-ins and quick repositioning. If you rush, you’ll miss the context the app is giving you.

One tip I’d follow: have your phone ready with navigation in case you need a visual check. Some directions can be less clear when you’re trying to find a spot mid-block. On a self-guided tour, the goal is simple: stay oriented so you’re hearing the right audio track at the right place.

Also, the listing shows hours across the day (listed as 12:00 AM to 11:30 PM). In real terms, you’re doing this whenever it fits your day, as long as you can comfortably walk those streets.

Reynolds Square and Lucas Theatre: spooky stories, quick stops

Your first major stop is Reynolds Square, where you’ll hear about Olde Pink House stories and the people who died of malaria in the square. This isn’t just “pretty square sightseeing.” It’s the kind of start that sets a tone: Savannah’s public spaces weren’t only for markets and meetings—they also carried real losses.

Expect the beginning to feel a bit historical and, yes, a little spooky, especially if you’re listening closely while you stand where the audio places you. If you don’t want heavy themes right at the start, you can always pause the audio briefly, take a breather, and then press play when you’re ready.

From Reynolds Square, you’ll move on and get a brief stop connected to the Lucas Theatre, including a short history hit. It’s short by design, but it adds a layer that Savannah isn’t only about the earliest days—culture and performance show up too.

Because this is app-based, keep your attention on where you are. If the narration uses quick orientation cues, take a moment to match the audio to your surroundings. Once you do, this first segment gives you momentum.

Owens-Thomas and Davenport frontage: what to do if you want more

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - Owens-Thomas and Davenport frontage: what to do if you want more
At Owens-Thomas House & Slave Quarters, the tour keeps you outside while the audio explains the house and the slave quarters story. This is one of the most important stops on the route because it connects Savannah architecture to the people who lived and worked there.

The Owens-Thomas House is also a museum you can visit, but museum admission is not included in the tour. The nice part is that the app instructions support a practical choice: if you’re interested, pause the tour, go inside on your own time, and then resume by continuing the audio.

Next comes the Davenport House Museum area. Again, you’ll hear the story from outside, and then you’ll head toward Columbia Square to see an old historic fountain. Even if you don’t plan to buy museum tickets, you’ll still get a sense of how the squares and streets connect to specific properties.

My advice here is to treat these two frontage stops like a sampler. If a subject catches your interest—especially anything connected to slavery history and preservation—this tour gives you the “why,” but the optional museum visit lets you go deeper with your own pace and budget.

Wright Square and the Tomochichi story, plus movie-era Georgia

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - Wright Square and the Tomochichi story, plus movie-era Georgia
Wright Square is where the tour turns toward a foundational figure: Tomochichi, the chief associated with helping establish the city of Savannah. You’ll also learn about his grave and the statue that stands in the middle of the square. This section is a strong reminder that Savannah’s story predates the colonial buildings you see today.

It’s also a good moment to slow down. The square layout makes it easy to take in sightlines, and the narration focuses on meaning, not just names. If you like history that connects people to specific locations, you’ll feel it here.

Then you’ll make a brief stop at Wright Square Vintage & Retro Mall (an antique and retro-style shop area), where the audio shifts gears to the movie world. You’ll hear about the movie industry in Georgia—how it became a major filming location and how many recognizable productions were filmed there.

You can pause the tour to check out the shop. That’s a practical add-on because you’re not just shopping; you’re shopping with context, after the app has explained why Georgia film is part of Savannah’s broader identity.

If you’re sensitive to tone or jokes in narration, keep your expectations flexible. This tour’s audio style is sometimes a little playful, and not everyone reads that humor the same way.

Here's some more things to do in Savannah

Telfair Academy and Juliette Gordon Low: art museum and Girl Scouts founder

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - Telfair Academy and Juliette Gordon Low: art museum and Girl Scouts founder
The tour heads to Telfair Academy at Telfair Square, stopping at the entrance of Telfair Museum. You’ll hear how it was established and about the five statues out front. The key value here is that you’re given the “why this place exists” story before you decide if art museums are your thing for the day.

Remember: the museum itself is not included. So if you want tickets and time inside, you’d need to plan that separately. Even without entry, the stop helps you connect the building to Savannah’s cultural development.

Next is a stop at the outside of the Juliette Gordon Low Birthplace Museum—the birthplace of the founder of the Girl Scouts. This is another “outside narrative” moment, but it’s memorable because the subject is easy to understand and culturally significant. It also works well if you’re traveling with kids or if Girl Scouts is part of your personal story.

By the time you reach the final square, the walk has moved from founding themes to cultural institutions. That arc makes the ending land harder.

The WalknTours app: GPS permission, pausing, and the virtual replay

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - The WalknTours app: GPS permission, pausing, and the virtual replay
This is where the tour either feels smooth or frustrating. The experience uses the WalknTours Solo Smart Phone guided tour platform, and it’s designed to be location-aware. That means you should plan to allow location permission on your phone. If you don’t, the audio may not trigger correctly at the right moment, and you may feel like the route is out of sync.

You’re also in control of pacing. You can take the hour-long walk in one go, or stop and start as you need. When the audio prompts you about a museum option—like Owens-Thomas House—you can pause the story, go in, then press play again to continue.

A nice extra: the tour includes a virtual walk you can take after you complete the in-person route. I like this for two reasons. First, it helps you revisit the stories you cared about. Second, it turns the tour into a memory tool, not just an audio track you listened to once.

One more practical note: you’ll receive confirmation at booking, and you’ll get what you need in your ticket to access the tour code. If you ever can’t make a code work, don’t assume the booking number is the code. Use the one provided in your tour materials.

If you’re the kind of person who enjoys walking without stress, this app setup is where you’ll get the best experience.

What’s not included: where you may spend extra time or money

Self-Guided 'Old Squares of Savannah' Solo Walking Tour - What’s not included: where you may spend extra time or money
No food is included, and no museum admissions are included. Some stops are free to view from the sidewalk, but a few points are clearly tied to museums you might want to visit on your own.

So your “real” day could be longer than the basic 55 minutes. That’s not a bad thing if you planned for it. It just means you should decide early whether you’re doing this as a quick orientation walk or as a trigger for a museum stop.

Also, because this is self-guided, you’re doing the interpretation work with your own attention. If you want to ask follow-up questions or verify dates on the spot, you won’t get that from an in-person guide here. The audio is doing the heavy lifting, and it helps to stay patient if you miss a direction cue.

One other small consideration: some audio narration choices can be a little annoying if you don’t like quirky jokes or if there’s distracting city noise while you listen. On a walking tour, you’re basically listening outdoors, so plan to move slightly between squares when the sound environment is loud.

Who should book this square walk in Savannah

This tour fits best if you want to:

  • Get your bearings quickly on foot
  • Learn how multiple squares connect to people and events
  • Enjoy a self-guided format with the option to pause

It’s also a strong choice if you like history but don’t want a rigid group pace. The stops are spaced for short attention spans, and the audio nudges you from square to square in a way that makes a “first-day Savannah” feel more grounded.

If you need an in-person guide for clarity, or if you dislike following GPS-triggered audio, you might find the experience more work than it needs to be. In that case, you’d probably be happier with a guided walking tour where a person can adapt.

Should you book this self-guided Old Squares of Savannah tour?

I’d book it if you want an affordable, flexible introduction to Savannah’s public squares—especially if you’re curious about foundational figures like Tomochichi and cultural landmarks like the Girl Scouts founder’s birthplace. The price is low enough that it’s easy to justify as orientation, and the end at Chippewa Square is a fun payoff if you like the movie connection.

Book it with one condition: bring patience and be ready to use your phone for orientation. When you give the app location permission and you listen while you stand where the audio expects you to be, this tour can feel like a guided walk—without paying for a guide.

If that setup sounds like your style, the Old Squares route is a smart use of an hour-plus in Savannah.

FAQ

How long is the Old Squares of Savannah solo walking tour?

It takes about 55 minutes to 1 hour 15 minutes, depending on your pace and whether you pause.

Where does the tour start and where does it end?

The tour starts at Johnson Square and ends at Chippewa Square.

What does the tour cost?

It costs $9.75 per person.

Do I need an internet connection to use the tour?

The tour is delivered through a smartphone app, and you’ll be using your phone to download and run the guided audio, but the exact connectivity requirement isn’t specified here.

Is this tour available in English?

Yes, the tour is offered in English.

Is the tour private?

Yes. It’s listed as a private activity limited to just your group.

Are museum entrance tickets included?

No. The tour does not include admission tickets to museums.

Can I pause the tour to visit museums anyway?

Yes. For example, the Owens-Thomas House is a museum you can visit; you can pause the tour and then continue afterward.

Do I need to allow location permission on my phone?

The tour experience depends on location permission so the story can trigger in the right places.

What if my phone code or ticket access doesn’t work right away?

You’ll receive confirmation at booking, and your tour code is provided with your ticket materials. If you can’t use it, double-check you’re using the code from your tour ticket.

Can I cancel and get a full refund?

Yes. You can cancel up to 24 hours in advance for a full refund.

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