Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

REVIEW · SAVANNAH

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

  • 4.020 reviews
  • 55 minutes to 1 hour 15 minutes (approx.)
  • From $9.75
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Operated by WalknTours · Bookable on Viator

Traveller rating 4.0 (20)Duration55 minutes to 1 hour 15 minutes (approx.)Price from$9.75Operated byWalknToursBook viaViator

Savannah has a way of feeling haunted even at noon. This self-guided haunted audio tour app turns the city’s squares and historic stops into a step-by-step ghost story with sound effects. You can walk your own route pace, then replay what you heard later.

Two things I really like: first, the flexibility. You’re not stuck with a rigid group schedule, so you can slow down for photos in Johnson Square or hurry to make the next stop before it gets dark. Second, the narration is designed to match the walk—GPS cues and spooky sound effects make the stories feel timed to where you are, not just a random podcast.

One thing to consider: the tour is packed, and a few stops can feel short. If you want lots of deep detail at each location, you might wish for more time per site—so plan on using the full walk duration to get the best experience.

Key Things to Know Before You Start

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Key Things to Know Before You Start

  • GPS step-by-step audio means the story plays as you reach each location (as long as location permissions are on).
  • Spooky sound effects help the narration feel like a mini haunted show rather than straight talking.
  • Short, punchy stops keep momentum, but they can make some locations feel brief.
  • Real Savannah anchors are included: Johnson Square, Reynolds Square, Wright Square, Colonial Park Cemetery, and Chippewa Square.
  • It includes an EMF reader feature, so you get a more hands-on, playful haunting vibe.
  • One device can work for your group if you play through the phone speaker.

Savannah Ghost Stories, No Tour Group Required

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Savannah Ghost Stories, No Tour Group Required
If you like Savannah’s famous squares, but you also like control—this is a smart way to combine both. The Ghosts of Savannah experience is built for walking. You move from spot to spot, and the audio connects each place to a ghost tale, from lingering spirits in the squares to stories tied to cemeteries and older buildings.

You’ll also get that “wait, that’s right here?” feeling. Because the tour is anchored to actual Savannah landmarks—Johnson Square, Reynolds Square, Wright Square, Colonial Park Cemetery, and Chippewa Square—the spooky stories land harder. Even when the audio is short, it gives you a reason to look closer at what’s in front of you.

You can also read our reviews of more tours and experiences in Savannah.

What You Actually Get: Audio Tour App + EMF Reader

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - What You Actually Get: Audio Tour App + EMF Reader
This experience is an audio tour app with a mobile ticket, offered in English. You’ll listen to short ghost scenes with spooky sound effects, and the tour is designed to be followed by your phone as you walk.

The title includes an EMF reader, and that’s part of what you’re buying. The data you provided doesn’t spell out exact instructions or how the EMF feature is meant to be used, so I’d treat it as a bonus tool for the experience rather than a guaranteed science project. In practice, it’s best as something fun to try while you’re listening—something that adds to the atmosphere, especially at night.

Another key feature: you can relive the tour afterward. That matters more than it sounds. Savannah is the kind of place where you keep noticing details after you leave a spot—so being able to re-listen helps your brain connect the story to the street.

Price and Value: Why $9.75 Can Work for You

At $9.75 per person for about 55 minutes to 1 hour 15 minutes, this is a budget-friendly way to get a haunted-walk experience without committing to a full guided tour. The value isn’t only the content—it’s the pacing.

Here’s the practical part: self-guided tours win when your group has mixed energy levels. Some people want quick stops for photos; others want to linger. This app lets you do both without asking anyone else to wait.

That said, the content’s “density” can feel uneven. A few people noted that narration at each stop can be very short. I think of this like a good appetizer tour: you get a taste of many haunted sites. If you want long, slow ghost monologues at one location, you may feel you’re moving too fast.

Start and Finish: Moon River Brewing Company to Six Pence Pub

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Start and Finish: Moon River Brewing Company to Six Pence Pub
You start at Moon River Brewing Company, 21 W Bay St, Savannah, GA 31401. Your tour ends at Six Pence Pub, 245 Bull St, Savannah, GA 31401. The end point is very close to Chippewa Square, including the area tied to the movie Forrest Gump.

This is a nice setup for your day because it gives you a clean “walk-to-drink” finish. After your last audio stop, you’re already in a place where you can keep wandering, take a break, or just recharge your phone and feet.

The listed operating window shows 12:00 AM to 11:30 PM, Monday through Sunday. In other words: you can slot it into almost any travel rhythm you have—early afternoon, golden hour, or late evening.

The Route: Haunted Stops That Actually Line Up With Savannah Landmarks

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - The Route: Haunted Stops That Actually Line Up With Savannah Landmarks
The walking route is built around Savannah’s most story-rich locations. The tour uses quick stops—often around a few minutes each—so you’ll feel like you’re collecting mini haunted scenes as you move.

Here's some more things to do in Savannah

Johnson Square: Little Gracie’s Dance

Your first stop is Johnson Square, where you’ll hear the story of Little Gracie, a spirit said to still dance there. This is an ideal starting point because it sets tone fast: playful-but-creepy, the kind of legend that makes you look for movement where there’s none.

Potential drawback: since the stop is short, you may want to take a minute before the audio ends to circle the area. If you’re the type who likes to verify details with your own eyes, give yourself that extra breath.

Reynolds Square: Malaria’s Haunting Echo

Next up is Reynolds Square. Here, the story ties to victims of malaria said to haunt this square, and you might even get a ghostly photo—at least that’s the vibe the audio leans into.

I like this stop because malaria-related haunting ties the ghost story to real hardship, not just random spookiness. It makes the whole thing feel more rooted in place. Still, again: it’s a quick hit. If you want deep medical history, this isn’t that kind of tour. It’s a story-led walking experience.

The Old Hotels and Old Houses Stops: Marshall House, Olde Pink House, and More

Between the main squares, the tour includes several haunted-location story beats. Your materials specifically mention stories tied to:

  • a haunted Marshall House (an old hotel with a dark past)
  • the Olde Pink House, including a revolutionary said to still walk its halls and (in the story) be friends with you
  • Civil War ghosts in haunted rooms, including talk of the most haunted rooms
  • and names and themes like Rene Rondolier, plus references to the Savannah Theater, the Blue Moon, and ghosts of the Planters

The practical value of these in-between segments is that you don’t just stick to “square hopping.” You get a broader Savannah feel—streets, building facades, and darker backstory tied to specific locations.

One of the most interesting story beats listed is about love keeping a ghost around, with the added note that Miley Cyrus had an encounter. Whether you believe every detail or treat it as legend, it adds a fun pop-culture hook to break up the heavier parts.

Wright Square: Hanging Square, Tomochichi, and Alice Riley

Then you reach Wright Square, formerly known as the Hanging Square. The audio connects it to executions and criminals and includes two main ghost stories: Tomochichi (described as the old chief) and Alice Riley (described as the murder victim).

This is one of the route’s strongest stops because it’s specific. You’re not only hearing a generic haunted-sounding tale—you’re getting named legends tied to a named place. That makes it easier to remember what you heard when you’re back at your hotel.

Slave Quarters and the Walking-Corridor Feeling

Your route also includes a stop tied to what’s described as one of the last remaining examples of slave quarters. In the audio, people are said to walk the halls and the garden.

I appreciate how this part isn’t just “spooky for fun.” It pushes the experience into the reality of Savannah’s past. Still, since you’re on an audio walk with limited time per stop, you may not get everything you’d want if you’re searching for a full historical lesson. Think of it as a doorway into topics, not the whole textbook.

Colonial Park Cemetery: Civil War Soldiers and Lingering Presence

Next is Colonial Park Cemetery. The audio frames it as a place closed for burials long before the Civil War, but still haunted by civil war soldiers said to make this home.

If you’ve ever wanted a haunting stop that feels quieter and more reflective, cemeteries do that. Even with sound effects, you’ll likely notice the change in mood as you enter this kind of space.

One caution: keep your phone volume comfortable. Cemeteries can be reflective; loud sound effects might feel out of place for you or anyone near you.

The Theater Stories: Actors and Directors Still Lingering

The tour also includes a stop where ghosts of the theater are described as prevalent. You’ll hear stories about actors and directors who still linger.

This is a nice shift because it moves from “who died here” to “who worked here.” It makes the haunting feel like a creative, stage-like spirit energy rather than only tragedy.

Chippewa Square: The Forrest Gump Connection and More Lurking Spirits

Your final major stop is Chippewa Square, one of Savannah’s most iconic spots. The audio ties it to the filming location from Forrest Gump and adds that ghosts still lurk here.

I like ending here because the square already feels like a “place you’ve heard about.” The audio adds the supernatural layer, and then your tour ends near Six Pence Pub, so you’re right back in the real world—still close to the next thing on your Savannah list.

How to Make the App Actually Work (Location Permissions Matter)

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - How to Make the App Actually Work (Location Permissions Matter)
This is a GPS guided, location-aware experience. That means your phone needs the right permissions for the audio to play at the right stops.

If location access is off, the stories may not trigger beyond the start point. The fix is simple: before you start, double-check that you’ve allowed the app to use your location. If you downloaded the app days before your trip, don’t trust that permissions stayed the same—check again.

There’s also a practical ticket detail you’ll want to know: the tour uses an experience code sent in your confirmation email (not your Viator booking number). If the code doesn’t work, it’s usually because people are entering the wrong number from their email.

Finally, if you’re doing this with a group, you can plan smarter. One note shared with you: you can book one ticket per one phone, and then play the audio through the phone speaker. If you buy multiple tickets for multiple devices, each device can listen independently, but it’s not required.

Timing: How to Fit 55–75 Minutes Into Your Savannah Day

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Timing: How to Fit 55–75 Minutes Into Your Savannah Day
The tour is listed as about 55 minutes to 1 hour 15 minutes. That range matters because it affects pacing—and how “short” each stop feels.

If you rush through without reading plaques or taking photos, you’ll finish fast but might feel like you barely caught the stories. If you stop for a photo or two at each square (especially Johnson Square and Chippewa Square), the story length will feel about right.

A simple strategy: treat the audio as your guide pace, but plan to spend an extra minute at the squares. That gives the narration time to land without you feeling like you’re speed-walking through creepy moments.

Best For: Families, Couples, and People Who Hate Rigid Schedules

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Best For: Families, Couples, and People Who Hate Rigid Schedules
This is a great fit when you don’t want to coordinate a group. A self-guided ghost walk works well for:

  • Families with kids who can’t sit still for a traditional tour
  • Couples who want to talk while still getting the story structure
  • Anyone with limited time who wants a haunted highlights route in under two hours

You’ll also like it if your travel style includes replaying what you learned. Since you can re-listen after, the tour becomes part of your trip memories rather than a one-and-done event.

If you’re traveling at night, you might find the atmosphere does more work for you. One note you can take: a day version can be fun, but you may want to save the most dramatic vibe for later in the day when streetlights kick in.

Possible Downsides: Short Stops and App Glitches to Watch For

Let’s be honest. Self-guided audio tours live or die on two things: how much story you get per location and whether the app triggers smoothly.

Here are the main issues that can trip you up:

  • Story length feels limited at each stop if you want deeper narration.
  • Directions can feel off if your phone’s location accuracy is poor.
  • App problems can stop the tour early if location permission is missing.
  • If you try to access the tour with the wrong code, it won’t start.

My practical advice: download the app ahead of time, test the sound, and start with location permissions enabled. Then, once you begin, don’t fight the route. Walk like you trust the GPS—because the whole tour is timed to it.

Should You Book Ghosts of Savannah?

Yes, I’d book it if you want a budget-friendly, self-guided haunted walk through Savannah’s most famous spots—without the hassle of matching a tour group schedule. The mix of squares, cemetery, and theatrical ghost stories gives you a wide sweep in about an hour or so, and the sound effects make it more fun than a plain audio lecture.

Don’t book it if you’re looking for long deep dives at every stop. This experience favors momentum and variety over one-location depth. Also, if you’re the type who hates phone permissions or you’ve had GPS issues before, take extra time to verify settings before you start.

If you decide to go: keep your phone permissions on, use the experience code from your confirmation email, and plan to give each square an extra minute for photos and atmosphere. That’s when the tour feels like more than just background spooky noise.

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