Brussels turns comics into street-level sightseeing. This self-guided walk strings together 12 iconic murals from the Brussels comic book route, with stories about characters and what inspired each work. I especially liked the way the route makes famous names feel personal, including Tintin, Asterix, Thorgal, and Victor Sackville.
One thing to watch: the very first stop (the Smurfs wall) can be closed, and one reviewer said it threw them off the route.
The app part is what makes this work for busy days. You get audio and written guide notes, plus an offline map you can use after downloading, so you can keep moving even if your signal disappears. The audio was clear in at least one review, and you can replay the tour anytime during your access period.
In This Review
- Key Things I’d Pay Attention To
- Two Hours, Twelve Murals: How This Brussels Comic Route Works
- Starting at Smurfs Passage and Ending Near the Grand Palace
- The App Storytelling: Audio, Written Notes, and Offline Use
- Stop-by-Stop Highlights You’ll Actually Care About
- The Smurfs Passage start (and what to do if it’s closed)
- How the Nero mural becomes your finishing line
- Timing the Walk: Best Hours and a Good Strategy
- Price and Value: What $7 Buys You in Brussels
- Practical Tips for a Smooth, Stress-Free Walk
- Who This Is For (and Who Might Want Something Else)
- Should You Book This Brussels Comic Book Route?
- FAQ
- FAQ
- How long is the self-guided tour?
- How many murals are included?
- Where does the tour start and end?
- Do I need internet during the walk?
- What do I get with my ticket?
- Is there a human tour guide?
- What device do I need?
- When can I do the walk?
- Is there a refund if I don’t like it?
Key Things I’d Pay Attention To
- 12 murals in under 2 hours means you get the highlights without losing a whole day.
- Offline map helps you stay oriented, even if your phone struggles with connection.
- App-based audio + written guide keeps the experience fast and flexible at each mural.
- First stop can be tricky if the Smurfs Passage wall is closed when you go.
- End near Grand Palace gives you an easy follow-on walk once you finish the comic route.
Two Hours, Twelve Murals: How This Brussels Comic Route Works
This is a self-guided walking tour designed for quick, central Brussels. The route is planned to hit 12 murals in about 2 hours, including the time to listen at each stop and walk between them. It’s not meant to cover the full Brussels comic book route (which is much longer), so you’re choosing the best-of option.
You’ll use a mobile ticket in the Tourific app experience. After booking, you’ll get an email with access instructions from Tourific, and then you can run the tour on your schedule. There’s no human guide following you with a headset, so the experience lives or dies by the app and your willingness to follow it.
You can also read our reviews of more tours and experiences in Brussels.
Starting at Smurfs Passage and Ending Near the Grand Palace
The walk starts at Smurfs Passage on Infante Isabellastraat, 1000 Brussel. You’ll end at Saint-Géry Island on Pl. Saint-Géry, 1000 Bruxelles, close to the Nero mural and not far from the Grand Palace area.
That start-to-finish setup is practical. You’ll be walking mostly through the city core, and when you finish you’re already in a good position to keep exploring by foot instead of retracing your steps. If you like doing one “anchor walk” early in a trip, this fits that style well.
One caution from the experience data: a review flagged that the Smurfs wall at the first stop may be permanently closed, making it hard to rejoin the rest of the route. If you arrive and it’s down, don’t panic—just give yourself a moment to get oriented with the offline map before you move on.
The App Storytelling: Audio, Written Notes, and Offline Use
What I like about this setup is that it reduces friction. The tour includes audio and written guide material, and you can listen as many times as you want during your 1-year access on iOS and Android. That matters because you can slow down for photos, repeat a segment you missed, or restart when you’re standing in front of a mural wondering which character is which.
The offline feature is a big deal in a city like Brussels. Once you download the tour, you don’t need internet access to use the audio and map. In practical terms: fewer dead ends, fewer reloads, and less time staring at a spinning wheel.
Also, you should know what isn’t included. The tour does not provide physical devices or headphones. If you want clear audio without disturbing anyone, plan on using your own headphones or listening through your phone’s speaker if that’s your style.
Stop-by-Stop Highlights You’ll Actually Care About
The route is built around the idea that street murals aren’t just decoration—they’re visual storytelling. The guide focuses on the characters in each mural, the inspirations behind them, and what makes each piece distinct. Since the tour is designed for 12 stops in under two hours, each location gets just enough context to make you look longer than you normally would.
You can expect to see major names like Tintin, Asterix, Thorgal, and Victor Sackville as part of the route. Between those, you’ll encounter additional comic-related murals along the way. The pacing is the key: you’re not reading a book. You’re getting short, focused explanations while you’re standing in front of the art.
The Smurfs Passage start (and what to do if it’s closed)
Because Smurfs Passage is your first stop, it sets the tone. If the Smurfs wall is open, you’re off and running with a fast introduction to the comic-route theme. If it’s closed, you’ll need to rely on the app’s images to identify stops and the interactive offline map to keep your bearings.
If you’re the type who gets frustrated by detours, build a little slack into your schedule at the beginning. Start with calm, download the tour beforehand, and treat the first stop as the warm-up.
How the Nero mural becomes your finishing line
Your end point is near the Nero mural on the Saint-Géry Island side of the route. This is a helpful wrap-up because it puts you close to a major central area for continued walking. When you finish a self-guided route, the biggest annoyance is having nowhere to go next—this one avoids that.
Timing the Walk: Best Hours and a Good Strategy
The experience lists opening hours of 9:00 AM to 6:00 PM, Monday through Sunday, within the date range 05/21/2024 – 10/06/2026. Since these are street murals, you’re not buying museum tickets, but timing still matters for comfort and photo lighting.
I’d start early in your day if you can. One of the reviews specifically recommended doing it early in your stay because it helps you “see a lot” of central Brussels without re-walking streets later. That’s solid logic: once you know the neighborhoods and routes you’ve already walked, your remaining time becomes easier.
Also, give yourself permission to pause. The tour is designed for under two hours, but that doesn’t mean you should rush the art. If you want a coffee stop or a quick detour, plan it as part of your time budget rather than something you squeeze in at the end.
Price and Value: What $7 Buys You in Brussels
The price is listed at $7.00 per person. On its own, that sounds cheap, but the real value comes from what you get for that amount: a structured walk, a guide with audio and text, and offline navigation for 12 murals.
You’re also not paying admission to see the murals. The tour data indicates admission is free, which fits the reality of comic murals living in public spaces. So your cost is basically for the storytelling and the map experience, not for entry fees or transportation.
What you should mentally budget differently is the stuff not included: transport, and any headphones or devices. If you already have a phone, you’re set. If you don’t, you’ll need to plan for that—because this is app-led, not guide-led.
Practical Tips for a Smooth, Stress-Free Walk
Here’s how I’d set yourself up to enjoy this instead of fighting it:
- Download the tour before you leave. The offline map and offline access are the whole point, but only after the download.
- Bring your phone battery down to 30 percent—then recharge early. Two hours is short, but maps and audio can drain power.
- Use the in-app images to find the mural fast. The guide includes images to identify stops, which can save time when the street art looks similar from a distance.
- Treat the start as your calibration moment. If Smurfs Passage is open, great. If not, take a minute to use the offline map rather than trying to force your way forward.
- Keep an eye on the time. The tour is built for about two hours including listening time, but if you linger too long at multiple stops, you’ll feel it.
One more practical note: the tour is set with a maximum group size of 20 travelers. Since it’s self-guided, that mostly matters for how the experience is managed, rather than whether you’ll be stuck in a long line.
Who This Is For (and Who Might Want Something Else)
This is best for you if you like comics, street art, and walking at your own pace. If you want a “greatest hits” route that covers central Brussels in about two hours, this fits. The character-focused explanations are also ideal if you’ve heard of these series but don’t know the backstory behind the imagery.
You might want a different option if you strongly prefer a live human guide. This tour doesn’t include one, and the app is the main storyteller. Also, if you hate the idea of relying on your phone—even with offline tools—then the Smurfs Passage closure risk could be more stressful for you.
If you’re traveling solo, with a friend, or as a couple, this is also a good match. You can pause for photos, grab a coffee, and keep walking without coordinating everyone’s group pace.
Should You Book This Brussels Comic Book Route?
I think you should book this if you want a low-cost, high-signal way to see major comic murals in central Brussels. For $7, you’re buying structure, stories, and offline navigation for 12 stops—the kind of value that makes a short stay feel longer.
I’d book with one extra bit of caution. Since the Smurfs Passage first stop has been reported as closed, don’t plan your day so tightly that you’ll be upset if you lose that first mural. If you’re flexible for a quick reorientation using the offline map and in-app images, you’ll likely enjoy the walk a lot.
FAQ
FAQ
How long is the self-guided tour?
It’s designed to take about 2 hours, including the time you spend listening and the walking time between the 12 mural stops.
How many murals are included?
The route covers 12 iconic murals from the Brussels comic book route.
Where does the tour start and end?
It starts at Smurfs Passage, Infante Isabellastraat, 1000 Brussel, and ends at Saint-Géry Island, Pl. Saint-Géry, 1000 Bruxelles, near the Nero mural.
Do I need internet during the walk?
No. After you download the tour, you can use it offline and access the offline map without internet.
What do I get with my ticket?
You get an audio and written guide, interactive navigation in the app (including an offline map), and images to help you identify each stop.
Is there a human tour guide?
No. This is self-guided and app-based, with no human guide at the location.
What device do I need?
You’ll use your mobile phone with the Tourific experience on iOS or Android. The tour does not include any physical devices.
When can I do the walk?
The listed opening hours are 9:00 AM to 6:00 PM daily, with the date range 05/21/2024 to 10/06/2026.
Is there a refund if I don’t like it?
Yes. There’s a 100% satisfaction guarantee, and if you don’t love the tour you can request a full refund.










