REVIEW · NEW ORLEANS
Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour
Book on Viator →Operated by WalknTours · Bookable on Viator
Ghosts in the French Quarter, on your schedule. This self-guided haunted audio walking tour uses your smartphone to guide you between spooky French Quarter landmarks, with stories you can hear at your own pace. My favorite part is the outside-only format, so you spend your time looking at historic facades instead of waiting around for entrances.
You also get good value for the money: it’s $6.75 per person for a set route that takes about 1 hour to 1 hour 15 minutes, plus you can do a virtual walk afterward. One thing to consider: you’re relying on the app and your phone for navigation, so if you hate downloading apps or you’re walking without a working signal, plan a little extra care.
In This Review
- Key things to know before you walk
- Why a self-guided haunted walk works so well in the French Quarter
- Price and value: what $6.75 buys you (and what it doesn’t)
- Route basics: where you start, how long it takes, and how to pace yourself
- Stop-by-stop: 11 outside stops that turn streets into a story
- Stop 1: LaLaurie Mansion (Royal St)
- Stop 2: Old Ursuline Convent Museum
- Stop 3: A Civil War–era hotel turned hospital
- Stop 4: Andrew Jackson Hotel (French Quarter Inns)
- Stop 5: Madame John’s Legacy
- Stop 6: Muriel’s Jackson Square
- Stop 7: Place d’Armes Hotel
- Stop 8: Pere Antoine Alley
- Stop 9: Pirates Alley
- Stop 10: Le Petit Theatre
- Stop 11: Pat O’Brien’s (entrance)
- Finale: Fritzel’s European Jazz Pub (and the vampire speakeasy password)
- How the app experience feels in real life: navigation, audio, and pacing
- When to go: daylight versus night in a tour like this
- Who this tour is best for (and who should skip it)
- Should you book Ghosts of New Orleans self-guided audio?
- FAQ
- FAQ
- How long does the Ghosts of New Orleans self-guided tour take?
- Where do I start and where does the tour end?
- Is this tour self-guided or do I meet a guide?
- Do I need tickets or pay admissions at each stop?
- Can I go whenever I want?
- What language is the audio tour in?
- Is there food or drink included?
- Is there anything extra after the in-person walking tour?
- Does the tour include a secret speakeasy?
Key things to know before you walk

- Outside-only stops keep it simple and crowd-free
- GPS directions help you stay on course through busy streets
- Flexible start/stop means you can pause for shops, photos, or a quick drink
- Spooky history with real locations from Royal St to Bourbon St
- Audio includes extra play features, like an EMF detector-style moment
- A password can unlock a secret vampire speakeasy at the end
Why a self-guided haunted walk works so well in the French Quarter

The French Quarter is made for wandering. This tour leans into that truth by giving you a route and an audio narrator, then getting out of your way. Instead of herding you into a group, it lets you stop when you want and move on when you’re ready. That matters here, because you’ll constantly be tempted by courtyards, music spilling from doors, and those photo angles you only notice when you slow down.
Two things make this style especially appealing. First, you’re not trapped on someone else’s timeline. Want to take 10 minutes at Jackson Square and zip through an alley? You can. Second, the tour keeps the focus on the street-level look of the buildings. You’re not stuck waiting to enter places. You’re reading the Quarter with your ears.
And yes, it’s Halloween-style spooky. The audio mixes ghost legends, vampire folklore, and New Orleans backstory into one walking soundtrack. It’s not trying to be a museum exhibit. It’s trying to make you feel like the streets have long memories.
You can also read our reviews of more tours and experiences in New Orleans.
Price and value: what $6.75 buys you (and what it doesn’t)

At $6.75 per person, you’re paying for an audio experience and a walking route, not admissions or a guide with a megaphone voice. There are no food, drink, or admission costs built into the tour, and you won’t go inside the stops. That’s the tradeoff: you save money and time, but you also shouldn’t expect guided access into sites.
What you do get is a compact route that’s designed to work even if you don’t want a big evening commitment. The typical run time is about 1 hour to 1 hour 15 minutes, and the stops are close enough that you won’t feel like you’re marching across town.
I also like that you can take it in daylight or at night. The French Quarter changes mood fast, and the audio works either way because it’s tied to the buildings and alleys you’re passing.
Route basics: where you start, how long it takes, and how to pace yourself
You begin at LaLaurie Mansion, 1138 Royal St. You finish at Fritzel’s European Jazz Pub, 733 Bourbon St. That end point is a big hint: the tour is moving you through the Quarter toward a final stop where you can use a password (if you got it earlier on the route) to enter a secret vampire speakeasy.
Timing is flexible. The tour doesn’t demand a fixed start time in the way a bus tour does. You can go anytime within the listed opening window (it runs essentially all day), and you can stop and restart your walking rhythm whenever you want.
Practical tip: I recommend starting with your phone battery topped off and your headphones ready. The audio is central to the experience, and the tour is designed so you don’t need a human guide standing next to you. The app also supports on-screen navigation (an arrow overlay on the map), which helps when you’re dealing with crowded sidewalks and tricky turns.
Stop-by-stop: 11 outside stops that turn streets into a story

The tour’s big idea is simple: you look at the building, and the audio tells you what the legends say happened there. Each stop is short—often just a couple of minutes—so your job is to slow down just enough to really notice what the narrator points out.
Stop 1: LaLaurie Mansion (Royal St)
This is where the tone gets dark fast. The audio points you at the LaLaurie Mansion and frames it with a brutal past, including stories of enslaved people being tortured and the idea that the haunting continues. There’s also a pop-culture twist: the tour notes that Nicholas Cage lived there for a time.
Outside-only means you don’t go in, but the mansion’s reputation is the draw. If you like your spooky with a side of real place-names, this start will hook you.
Stop 2: Old Ursuline Convent Museum
Next you’ll be in the orbit of the Ursuline Convent, where the audio leans into folklore. The story talks about the Casket Girls and a twist where vampires enter the narrative. You’ll only view the building from the outside, but the way the audio connects romance, pursuit, and danger is what keeps this stop from feeling like filler.
If you want atmosphere, pause here. The Quarter can be loud; give the story a moment to land.
Stop 3: A Civil War–era hotel turned hospital
This stop is about a former hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The haunting angle is that the audio claims wounded soldiers have been seen roaming the halls in search of medical help.
Even though you’re not entering, it’s still a powerful concept to carry while you stand on the street. It’s one of those stops where the story feels like a “how did this place change?” reminder—New Orleans has layers, and the tour highlights that.
Stop 4: Andrew Jackson Hotel (French Quarter Inns)
Here the audio turns to disease and fear. The story says the old Andrew Jackson Hotel is haunted by those who died of malaria. Again, outside-only. But the timing works: by now you’re noticing patterns in the tour’s style—historical events get folded into ghost imagery.
Stop 5: Madame John’s Legacy
This is one of those stops that adds texture. The audio describes Madame John’s Legacy as one of the last remaining wooden buildings in New Orleans. The haunting angle ties into the building’s past.
Because you can’t see inside, your eyes matter. Look at the shape and age of the exterior details as the narrator talks—this stop is where the tour starts to feel more like architecture + story than pure jump-scare spooky.
Stop 6: Muriel’s Jackson Square
Next comes the restaurant stop near Jackson Square. The audio frames Muriel’s as tasty but also haunted—centuries-old ghost lore added to a modern dining landmark.
This stop is great if you want a natural break point. You’re near a big square, and the audio timing here tends to keep you moving without rushing you off the sidewalk.
Stop 7: Place d’Armes Hotel
The story moves into disaster history. The audio says Place d’Armes Hotel burned to the ground like much of the city, and that ghosts still haunt the grounds. Then it layers in vampire mythology from a neighboring connection, including stories about vampires draining victims’ blood.
This stop is longer than many of the others on the route. If you like the “storytelling by place” style, it’s worth taking the extra minute to let the audio build the scene.
Stop 8: Pere Antoine Alley
This is where the Quarter’s narrow geometry becomes part of the fun. The audio tells you Pere Antoine Alley is haunted by a devoted monk. It even nudges you to see if you can spot him as you walk through.
Because this is an alley, the experience tends to feel more intimate. Wind, echoes, and street corners make it easier for your imagination to do its job.
Stop 9: Pirates Alley
Now you’re in a place-name with a built-in legend. The audio says that on these streets Jean Lafitte negotiated his brothers’ freedom, and that the pirates stuck around—in ghost and vampire form.
If you’re the kind of person who likes history delivered with drama, this one plays well. It’s short, but it’s memorable because the name is instantly vivid.
Stop 10: Le Petit Theatre
The tour sets up Le Petit Theatre as a location tied to tragedy, then adds a supernatural twist: the audio says ghostly love wants to perform.
Even without going inside, the stop works if you enjoy the idea of art venues having long memories. It’s also a nice tonal shift right before you get to the finale.
Stop 11: Pat O’Brien’s (entrance)
At Pat O’Brien’s, you don’t just pass by—you specifically stop at the entrance and hear the ghost story tied to the haunted bar atmosphere.
This is a good place to think about whether you want your final stretch to be eerie or energetic. The Quarter tends to pull people toward music and drinks around here, so keep your headphones secure if you’re letting the city do its thing.
Finale: Fritzel’s European Jazz Pub (and the vampire speakeasy password)
The tour ends at Fritzel’s European Jazz Pub. If you picked up the password earlier, the audio encourages you to enter the secret Vampire Speak Easy.
This is the tour’s payoff moment: you get to carry the story from the street into a final themed door. The tour keeps it optional—if you don’t want to chase the password experience, you can still enjoy the walk and the storytelling right to the end.
How the app experience feels in real life: navigation, audio, and pacing

The tour’s success depends on one thing: the phone app doing its job. The good news is that the tour is built for your convenience. It’s a mobile ticket, and it runs as a walking tour app (GPS)—so you aren’t stuck guessing which way to turn.
A practical upside I’d call out: you can pause the audio to take pictures, shop, or rest your feet for a minute. That makes the tour compatible with real-life French Quarter wandering, where you may want to stop for souvenirs or squeeze in a bite.
One feature that adds a little “ghost hunter” energy is the mention of an EMF detector tool inside the app. If you like interactive gadgets, it’s a fun way to turn your curiosity into a game for a few minutes—no special prep needed.
Downside to watch: a few people struggle when the app link is tricky, or when navigation instructions aren’t perfectly matched to their phone. If you want this to go smoothly, download everything you need before you step outside, and keep an eye on the map arrow overlay so you don’t get pulled off course by crowded corners.
When to go: daylight versus night in a tour like this

Because it’s all outside, time of day changes the mood more than the route does. Daytime can feel more comfortable because you can see architectural details clearly. Night can feel more atmospheric because the stories land differently under streetlights and music.
If you’re sensitive to crowds, this format is naturally helpful. It’s self-guided, so you’re not stuck in a big group at every stop. You still share the sidewalk with other people, of course, but you don’t have to move in lockstep with them.
Practical note: this is a walking tour, and the streets in the Quarter can be uneven. Wear comfortable shoes and expect to share space with foot traffic.
Who this tour is best for (and who should skip it)

I’d recommend this tour if you fit one of these:
- You want spooky French Quarter stories without paying $20–$30 for a guided tour.
- You like control: start when you want, pause when you want.
- You enjoy history-by-story and you’re okay with legends presented as legends.
- You travel with kids or a group and you want an easy way to keep everyone entertained without one rigid schedule.
I’d consider skipping it if:
- You hate using apps while walking.
- You’re relying on unstable service and you’d rather have a human guide for answers on the fly.
- You’re expecting indoor access at each stop. This tour keeps it outside-only by design.
Should you book Ghosts of New Orleans self-guided audio?

If you want a cheap, flexible way to explore the French Quarter with a spooky soundtrack, I think it’s an easy yes. The value is real: for about an hour, you get a structured route with vivid story hooks tied to recognizable places, and you can pause and go at your own pace.
My only real caution is practical, not spooky: make sure your phone and app are ready before you start. If you handle that, you’ll come away feeling like you walked the Quarter with a friendly storyteller in your ear—minus the big-group traffic.
FAQ
FAQ
How long does the Ghosts of New Orleans self-guided tour take?
It’s approximately 1 hour to 1 hour 15 minutes.
Where do I start and where does the tour end?
You start at LaLaurie Mansion, 1138 Royal St and end at Fritzel’s European Jazz Pub, 733 Bourbon St.
Is this tour self-guided or do I meet a guide?
It’s a self-guided walking tour. You use the WalknTours app on your smartphone for GPS directions and audio.
Do I need tickets or pay admissions at each stop?
No. The tour is outside only, and admission tickets are not included for the stops listed that involve admissions.
Can I go whenever I want?
Yes. The tour is self-guided and you can start and stop whenever you like within the listed opening hours.
What language is the audio tour in?
The tour is offered in English.
Is there food or drink included?
No. There’s no food or drink included, and the tour doesn’t include admissions.
Is there anything extra after the in-person walking tour?
Yes. There’s a virtual walk you can take after completing the in-person tour.
Does the tour include a secret speakeasy?
At the end, you can enter the Vampire Speak Easy if you received the password earlier in the tour.







