REVIEW · QUEBEC CITY
Astounding Scavenger Hunt: The Horrors of Quebec City!
Book on Viator →Operated by Let's Roam · Bookable on Viator
Quebec City gets spooky in a new way. This self-led scavenger hunt blends ghost stories with real Old Quebec landmarks so you can go at your own pace while you answer creepy questions. It’s built around teamwork, quick photo challenges, and a mobile app that keeps the route moving through some of the city sights locals know.
I especially like that it’s totally self-guided, so you’re not stuck matching a group’s pace. You also get digital copies of your team’s challenge photos after you finish, which makes the whole thing feel more like an experience than a lecture. For $12.31 per person, it’s a low-stress way to spend two hours in the historic core with a game format.
One key consideration: the app relies on photo tasks, and if you refuse photo access on your phone, you may have trouble completing the hunt. If that kind of permission decision worries you, think it through before you start.
In This Review
- Key Highlights
- Quebec City Ghosts, But You Call the Tempo
- How the Let’s Roam App Runs the Whole Hunt
- What You Actually Get: Roles, Challenges, and Digital Souvenirs
- Your 2-Hour Route: From Plains of Abraham Museum to Old Quebec
- Stop 1: Plains of Abraham Museum and the Hunt’s Tone
- Stop 2: Morrin Centre and the City’s Culture Connection
- Stop 3: St. Louis Gate (Porte St. Louis) and the Eerie Landmark Energy
- Stop 4: Moment Spa Le Chateau Frontenac and the Chateau Legend Thread
- Price and Value: $12.31 for a Self-Guided Ghost Hunt
- Who Should Book This Hunt (and Who Might Skip It)
- Practical Tips So the Hunt Feels Fun, Not Stressful
- Should You Book This Quebec City Horrors Hunt?
- FAQ
- How long does the Quebec City ghost scavenger hunt take?
- Is there a live tour guide with this activity?
- What does the price include?
- Do I need a smartphone for the hunt?
- Will I get photos after the tour?
- Is there a minimum age requirement?
- Can I get a refund if I cancel?
Key Highlights

- Self-led scavenger hunt with your own start time and pace, using the Let’s Roam app
- Role-based gameplay where each player picks a role like Braniac, Photographer, or Mapper
- Photo challenges for each player plus digital copies of your adventure hunt photos afterward
- Route hits famous and eerie spots tied to Quebec stories, including Parliament Building lore and Chateau Frontenac ghost chatter
- Maps, riddles, and leaderboards all inside the app, so you’re not wandering blind
Quebec City Ghosts, But You Call the Tempo

This isn’t a traditional guided ghost tour where someone talks at you for two hours. It’s closer to a team game that uses Old Quebec as the board. You walk, read the prompts, solve scavenger hunt questions, and complete challenges as you go. The horror theme is the wrapper, but the real value is how it nudges you to notice details you’d otherwise breeze past.
I also like that it leans into the story-world of Quebec in a fun way—art, culture, history, and yes, some horror tales. That mix matters because Quebec City is packed with layers, and you don’t want your evening to feel like you’re just collecting stops. Instead, you’re building a little narrative while you move.
One more practical win: because it’s private to your group, your experience stays your experience. No big crowd shuffling, no trying to hear over other people’s chatter. You can linger at a question, then speed up when you’re on a roll.
You can also read our reviews of more tours and experiences in Quebec City.
How the Let’s Roam App Runs the Whole Hunt
The magic (and the potential friction) here is the phone. You’ll use the Let’s Roam app for maps, photo challenges, riddles, and even leaderboards. That means you’re essentially turning your smartphone into both guide and game controller.
Before you start, check that your device is ready:
- Make sure your phone is fully charged
- Bring a power bank if you tend to drain battery fast
- Expect to use the app to navigate and interact
Also, the experience includes support by phone, email, or chat. That’s reassuring if you run into a glitch mid-route, especially on a busy day.
Here’s the caution I’d take seriously: one of the feedback experiences flagged photo access. If you’re uncomfortable granting the app access to your photos and media, you might be unable to use photo-based parts of the hunt. Since photo challenges are part of the structure (and every player has them), you’ll want to plan for permissions so the game doesn’t get stuck.
What You Actually Get: Roles, Challenges, and Digital Souvenirs

You’re not just walking around with trivia cards. Each player gets an individual role and takes part in photo challenges. You can choose between roles like:
- Braniac
- Photographer
- Mapper
The point of the roles isn’t explained in detail here, but the outcome is clear: the hunt is designed to keep everyone doing something, instead of having one person solve everything while others watch. If you’re traveling with friends or family, this is the kind of format that reduces the “who’s paying attention” problem.
The payoff is also tangible. At the end, you receive digital copies of your adventure hunt photos. For a short, budget-friendly activity, that’s a smart touch: you’ll have something to share later, not just memories that fade when you move on.
Your 2-Hour Route: From Plains of Abraham Museum to Old Quebec
The hunt is listed at about 2 hours, and you can start whenever you want within the operating window. Your activity ends back at the meeting point, so you’re not trekking endlessly across town.
You meet at:
12 Rue Saint-Louis, Québec, QC G1R 5L3, Canada
Weather can affect how comfortable the route feels. Quebec City can shift quickly, so check the forecast and bring comfortable shoes. Moderate physical fitness is all you need, but you’ll still be walking through historic streets.
Also note this is self-guided, so your timing is flexible. If you’re faster at puzzles, you’ll finish sooner. If you pause to read, take photos outside the hunt, or re-check a prompt, it’ll take closer to the full estimate.
Stop 1: Plains of Abraham Museum and the Hunt’s Tone
You start at Plains of Abraham Museum. Starting at a museum-related location makes sense for this kind of game: it sets an easy “okay, we’re learning and exploring” mood without needing a long warm-up.
From here, the story focus comes through. The hunt is built around Quebec’s 400 years of history, and it includes horror-themed elements—ghosts, haunted jails, and chilling tales tied to the oldest city in Canada. Even if you don’t read every prompt word-for-word, the game format keeps you moving from question to question like a guided scavenger.
Why I think this stop works: it gives you a clear starting point in a city where it’s easy to lose your bearings.
Possible drawback: since you’re starting with app navigation, make sure your phone is charged before you reach the first prompt.
Stop 2: Morrin Centre and the City’s Culture Connection
Next up is the Morrin Centre. This stop is framed as “intriguing,” and that fits the overall theme: Quebec City isn’t only gothic vibes. It’s also art, culture, and history—plus the kind of stories that stuck around because they’re memorable.
In practical terms, Morrin Centre is where the hunt starts to feel more like a real route instead of a one-location puzzle. You’ll be checking questions and completing challenges as you move along Old Quebec’s streets.
If you enjoy learning through walking (not through a sit-down lecture), this is the style of stop that keeps attention. You’re not just collecting facts; you’re answering riddles tied to the theme.
Watch-out: since you’re doing photo challenges, keep an eye on battery and storage.
Good fit if: you like mixing culture with a little spooky story flavor.
Stop 3: St. Louis Gate (Porte St. Louis) and the Eerie Landmark Energy
Then you reach St. Louis Gate (Porte St. Louis). Gates and entrances are perfect for ghost stories because they feel like thresholds. The hunt leans into that atmosphere, using iconic landmarks as anchors for creepy historical storytelling.
This is also a spot where the scavenger hunt format really helps. Even if you’ve seen pictures of Quebec City gates before, you’ll likely notice details you’d otherwise skip—because the game asks you to. That’s the quiet value of this format: it turns sightseeing into participation.
Why you’ll like it: it’s a visually satisfying landmark while you solve a themed question.
What to consider: if you’re sensitive to creepy stories, the tour is still labeled horror, so expect that tone in the prompts.
Stop 4: Moment Spa Le Chateau Frontenac and the Chateau Legend Thread
Your final listed stop is Moment Spa Le Chateau Frontenac. Chateau Frontenac is brought up in the story world here, including a ghostly resident tied to the hotel’s legend. Even though you’re not told to do anything like a museum visit or a formal interior tour, you’re still getting the hunt’s narrative payoff in this area.
This is a smart ending point. It gives the last stretch a “big finish” energy. You’ll be running the app’s route logic, wrapping up remaining questions, and finishing the hunt in the same general historic core where you started.
Why it works as an ending: the vibe of Chateau Frontenac is instantly recognizable, which helps make the game feel like it’s hitting major highlights.
Practical note: if you plan to add extra sightseeing after the hunt, leave a bit of buffer time—because your phone will be doing the last app steps near the finish.
Price and Value: $12.31 for a Self-Guided Ghost Hunt
At $12.31 per person for about two hours, this is priced like a value activity. You’re not paying for a live guide or private transportation. Instead, you’re paying for:
- the self-guided hunt structure
- app access for maps, riddles, photo challenges, and leaderboards
- individual role mechanics
- digital copies of your challenge photos
- phone/email/chat support
- taxes and fees
That’s why it can be a good deal. You’re getting “content” plus “souvenirs,” without paying for logistics. It also means you can flex your schedule—start when you want, move at your pace, and stop if you need to without coordinating with someone else.
The trade-off is obvious: since it’s self-led, you’re responsible for the experience pacing and for device readiness. If your phone dies mid-route, you’ll feel it. So for the best value, treat your phone like a key part of the tour, not an optional accessory.
Who Should Book This Hunt (and Who Might Skip It)
This kind of activity is best for people who like light gameplay while exploring. You’ll likely enjoy it if:
- you want to spend time in Old Quebec without committing to a full guided evening
- you travel with a group that likes interactive tasks
- you’d enjoy a themed way to learn about Quebec’s art, culture, history, and horror stories
- you want digital photos as a take-home perk
You might reconsider if:
- you hate app permission prompts or are unwilling to allow photo access
- you prefer guided commentary over puzzles and challenges
- you don’t like relying on your phone for navigation and tasks
It’s also a good match for visitors who want a “local-seen” angle. The hunt is designed to help you discover Quebec that most people don’t notice on a quick walk.
Practical Tips So the Hunt Feels Fun, Not Stressful
Do a little prep and you’ll glide through this.
Before you go
- Charge your phone fully. Add a power bank if you’re unsure.
- Plan what you’ll do if your device is low on storage.
- If you’re particular about permissions, decide ahead of time so the app can handle photo challenges.
During the hunt
- Wear comfortable shoes. Old Quebec walking adds up.
- If you get stuck on a question, don’t burn time. Use the app to re-check where you are and what the next prompt needs.
- Keep moving. The route is designed to be a flow.
For the best teamwork
- Assign roles intentionally. Even if you can pick roles, choose the ones your group enjoys most.
- If someone is slower with puzzles, let others carry the question-solving while they focus on their challenge tasks.
Should You Book This Quebec City Horrors Hunt?
If you want a spooky, interactive way to see Old Quebec and you’re comfortable using your phone for navigation plus photo challenges, this is an easy yes. The self-led format is a real advantage: you control pacing, it stays private to your group, and you get digital photo souvenirs at the end.
I’d book with extra caution only if you’re likely to block photo access or you’re nervous about app permissions. If that’s you, the hunt’s photo-based mechanics could limit your experience.
Bottom line: for the price, it’s a clever mix of walking, storytelling, and team play—exactly the kind of evening that makes a short stay feel fuller.
FAQ
How long does the Quebec City ghost scavenger hunt take?
It’s listed at about 2 hours.
Is there a live tour guide with this activity?
No. This is a self-guided adventure hunt, and a tour guide is not included.
What does the price include?
Your ticket includes the self-guided Quebec adventure hunt in the Let’s Roam app, individual role for each player, photo challenges, maps and riddles in the app, digital copies of your adventure hunt photos, and phone/email/chat support, plus taxes and fees.
Do I need a smartphone for the hunt?
Yes. You’ll use a smartphone with the Let’s Roam app for maps, photo challenges, and riddles. Keep your device fully charged, and bring a power bank if needed.
Will I get photos after the tour?
Yes. Digital copies of your adventure hunt photos are included.
Is there a minimum age requirement?
No minimum age is required.
Can I get a refund if I cancel?
No. This experience is non-refundable and cannot be changed for any reason.







